In version 1.06 I did an update on the lighting and fixed some minor bugs.
Bon Vivant - the tale of a mysterious guesthouse
A downloadable game for Windows
This is my first Unity based game. The game takes place in an abandoned and boarded-up guest house in a forest somewhere in the middle of the Netherlands. Ten years ago a drama took place in the guest house and since then it has been abandoned and boarded up. In the nearby village it is said that mysterious things still happen around the old guest house and children are told that they absolutely can not go there. You want to investigate the mysterious guest house to discover what has happened. You have to solve obstacles that you encounter in this guest house and gradually you learn more and more about the eccentric old residents, their relationships and problems and the dramatic event that happened ten years ago. One of the features of the game is that all the puzzles and problems you have to solve are really possible, the game tries to be realistic in everything and not to break the atmosphere and zeitgeist. The game is a first person game, which means that you look through the eyes of the player, and do not see yourself. In the game you have a flashlight in the left hand and the possibility to carry one large object in your right hand. So when you take a new large object, the old object will remain there. You can bring several small items in your backpack, this makes the game realistic to play. The game has no voice over but does have background sounds and sounds that objects make within the game. The game can be played in semi-random order, but in order to be able to continue on certain points, you must have done a number of things. The game does not have a hint system, you sometimes get an indication as if it was an idea that occurred in your own thoughts. The game can be played in English and Dutch.
Download the installer and run it to install the game.
Current version is 1.05, the installer is signed for security.
In the latest version I set the gamma setting higher because the game was too dark on good calibrated screens. On a bright screen (not good calibrated screen) it may seem a little too bright, but as I forgot a gamma setting in the game this is the best I could do.
More information about the game can be found at: https://www.heinpragt.com/bonvivant/index.php